Got it — here’s the full file with the cursor and visual moving **in the same direction**. I removed the old “camera ray steers toward mouse” bit (which creates opposite parallax) and instead **shift the field sampling by the mouse** so the texture itself tracks your pointer. Everything else stays the same. Just paste this whole thing: ```html Aurora Vortex — bright mode (cursor in-sync)
⚙︎ Aurora Vortex — Bright

Quality / Performance

Color & Brightness

Motion / Structure

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