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The Great Escape

The Great Escape

Physical UX

Managing an escape rooms provides a'real-world lab' for observing human behavior and interaction design. Players are met with a complex system of 'clues' (affordances and signifiers) designed to guide them toward a solution. My role is to ensure this journey remaines enjoyable, mysterious, and satisfying.

User Testing

Iterative Design & User Testing

By monitoring and assisting thousands of groups, I conduct what is essentially continuous, live usability testing. I analyse exactly where teams encounter friction that breaks their immersion. Using this data, I work to:

  • Spot... moments when players consistently misinterpret clues.
  • Iterate... over physical hints or room flow to bypass frustration without lowering the challenge.
  • Analyse... players post-game reactions and feedback to improve the experience for future teams.
User Testing
Audio Scare Generator
AI Game Master

Innovation

This creative environment serves as a playground for developing digital products that streamline operations and enhance the atmosphere. I designed:

Live-Audio Scare Generator

A tool created to capture real-time spoken word and trigger environmental responses, heightening immersion.

AI Game Master

An innovative solution to provide contextual, automated guidance, ensuring that the clues feel like a seamless part of the narrative rather than a technical interruption.

Crack the Safe

LOCKED
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